Point Cloud illustrations

Section, photogrammetry poly-mesh paird with point cloud, Konstfack 2019 

Point cloud illustrations


In the chapter of "Point Cloud Illustrations" the aim is to develop creative processes handling this data while exploring and developing upon ideas of spatial projection.



Point Cloud Illustrations are made from data captured through 3D scanning. Many examples presented here are taken from my  MFA thesis project which is based on data captured through different types of 3D scanning utilizing a range of different technologies. 





Point cloud illustrations, Elephant, laser scanning 2019

Scen from Alexander Wallins music video Carneval, point cloud in motion, 2019

Kinect+Processing


During this collaborative project "low tech scanning" as a creative outlet was explored utilizing a discontinued device from the gaming industry. The workshop was done together with Alexander Wallin, a computer programmer, and musician, and with support from Palle Torsson visual artist and Senior Lecturer at Konstfack and Gunnar Söder artist and Lecturer at Konstfack.


The motion point cloud data was created through 3d scanning using a Kinect motion sensor paired with a computer and the open-source software Processing. This project was a part of the MFA thesis BIG DATA DESIGN.



Music by Alexander Wallin, computer programmer, and musician.

Filming with Alexander we took advantage of our direct surroundings and built a temporary interactive stage using bubblewrap and mirrors. The effects were amazing. Another new alternative material that is being developed is augmented reality. Through further collaboration with computer programmers, the field of architecture can utilize the technology to create an interactive digital spatial design. We already create digital material and to explore different ways to interact with this material is a natural next step. Through augmented reality, we can see and interact with three-dimensional digital architecture outside the computer. You just need a smartphone. Working with the Kinect, I have experimented with projecting recorded live-streaming three-dimensional point-cloud motion. This digital interactive architecture does not require the user to interact with a smartphone and it can be never-endlessly scaled up, limited only by the power of the projector or the size of the available screen. When working with 3D data in the computer, you can change the perspective of the design at any time. This is practical. The same can be done with a mirrored point cloud recording while a person is dancing in front of a Kinect sensor. The experience of seeing yourself on the wall from a side perspective when you know you are facing the camera directly is reminiscent of entering a funhouse mirror section. It's confusing and because your brain wants to catch up with what's happening, you will start raising an arm, move a little to the left and then move back. I am used to working in 16 15 three-dimensional digital space, but the physical experience of this interaction is challenging. It is different when the whole body becomes part of the interaction.

Process from collaborative workshop, Kinect and Processing, Cecilia Margareta Tjärnberg and Alexander Wallin 2019

Laser scanning of students interacting in workshop at Konstfack University of Arts, Crafts and Design, 2019

 Design process sketching, section, photogrammetry poly-mesh paird with point cloud, Konstfack 2019 

Merged point clouds, Konstfack and a local forest area merged creating an instant alternative reality, 2019

© 2018 Cecilia Margareta Tjärnberg